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Frequently Asked Questions (FAQS);faqs.301
Hardways
4 or 10 8:1 7:1 11.1%
6 or 8 10:1 9:1 9.09
==================================
Section R: Roulette
Anybody out there really care about roulette?
==================================
Section V: Video Poker
Q:V1 Is it possible to gain an advantage at Video Poker?
A:V1 (Steve Jacobs)
The video poker strategy discussed here is for the common "8/5" machines
(called 8/5 because of the 8-for-1 payoff for a full house and 5-for-1
payoff for a flush). "Joker's Wild" and "Deuces Wild" machines will
require a much different strategy.
In order to have an advantage over the house, you must find a machine
with a progressive jackpot that is larger that about 1750 maximum bets.
($8750 for $1 machines, $2200 for $.25 machines, $440 for $.05 machines).
The level only makes the game even with the house. The jackpot must
be higher than this in order to gain an advantage. The player's edge
increases by about 1% for each addition of 750 maximum bets into the
progressive jackpot.
In order to have a 2% edge, the jackpot must be about 2500 max. bets.
($12,500 for $1 machines, $3125 for $.25 machines, $625 for $.05 machines).
The main difficulty with playing video poker is that it takes an average
of 60 hours of rapid play to hit a royal flush, and it takes a _huge_
bankroll to survive long enough to win. During this times, the casino
enjoys an advantage of approximately 5%. Straight flushes can be expected
about once every 6 hours on average, but these contribute only about 0.5%
to the player's edge. 4-of-kind hands occur only about once per hour, and
these hands account for about 5% of the player's return.
What this all means to the video poker player is that you will be playing
with about a 10% disadvantage while waiting for an occasional "boost"
from a 4-of-kind or straight flush. On average, it will take a bankroll
about as large as the progressive jackpot to survive long enough to hit
the royal flush (and this assumes that the jackpot is large enough to
give the player a reasonable edge over the house).
The following table shows the relative frequency of each hand, and the
resultant effect on the expected return, assuming the given strategy
is used. The table shows that you can expect to get nothing back about
55% of the time, and hit either a high pair, two pair, or three of
a kind another 41% of the time. Hands of higher value occur only about
3.6% of the time. This means that the house has a whopping 31% edge most
of the time.
return % rate frequency variance
------------------------------------------
5.308 -> 0.00306 -> 1/32680 91.90 --=<ROYAL FLUSH!!!>=--
0.492 -> 0.00984 -> 1/10163 0.246 STRAIGHT FLUSH!!!!
5.878 -> 0.235 -> 1/425 1.469 FOUR OF A KIND!!!
9.183 -> 1.148 -> 1/87 0.735 FULL HOUSE!!
5.584 -> 1.117 -> 1/89.5 0.293 FLUSH!
4.512 -> 1.128 -> 1/88.7 0.180 STRAIGHT!
22.227 -> 7.409 -> 1/13.5 0.667 THREE OF A KIND
25.780 -> 12.890 -> 1/7.76 0.516 TWO PAIR
21.053 -> 21.053 -> 1/4.75 0.211 HIGH PAIR
------------------------------------------
44.993% 4.317 + royal
Q:V2 What is the "basic strategy" for Video Poker?
A:V2 (Steve Jacobs)
Strategy based on the following payoffs:
high pair 1 for 1
two pair 2 for 1
3 kind 3 for 1
straight 4 for 1
flush 5 for 1
full house 8 for 1
4 kind 25 for 1
str flush 50 for 1
royal flush 2500 for 1 (expected return 102%)
--------------------------------------------------------------------------
Simplified strategy (find first hand that matches, keep only needed cards).
Best draws are listed in order of decreasing expected value.
Expected value of each draw is shown, in units of one max. bet. Numbers in
() vary, depending on progressive jackpot (value shown is for jackpot
of 2500 max. bets).
drawing value hand
--------------------------------------------------------------------------
0 (2500) royal flush
1 ( 54) 4/royal (break up KQJT9 str-flush) [1]
0 50 straight flush
0 25 4 kind
0 8 full house
0 5 flush
2 4.24 3 kind
0 4 straight
1 3.4 4/str-flush
2 ( 2.9) 3/royal (break up pairs) [2,3]
1 2.51 two pair
3 1.53 high pair
1 1.0 4/flush
1 0.87 KQJT 4/straight
3 0.814 low pair
1 0.809 QJT9 4/straight (outside, two high cards)
1 0.745 JT98 4/straight (outside, one high card)
2 0.699 QJ9 3/str-flush
2 0.697 JT9 3/str-flush
3 ( 0.69) 2/royal (both non-tens)
1 0.681 4/straight (outside, no high cards)
2 0.599 3/str-flush (one high card, spread 4)
2 0.597 3/str-flush (spread 3)
3 ( 0.59) 2/royal (10 + one high card)
1 0.596 AKQJ straight (4 high cards)
1 0.532 AKQT/AKJT/AQJT/KQJ9 straight (3 high cards)
2 0.515 KQJ unsuited
3 0.509 QJ unsuited
2 0.502 3/str-flush (one high card, spread 5)
2 0.500 3/str-flush (none high cards, spread 4)
3 0.48 3 unsuited high cards (keep lowest two)
3 0.48 2 unsuited high cards
4 ( 0.48) high card
2 0.402 3/str-flush (none high cards, spread 5)
5 0.360 garbage (draw 5 new cards)
--------------------------------------------------------------------------
[1] Keep KQJT9 straight flush if progressive jackpot is below 2282 bets.
[2] Keep two high pair if progressive jackpot is below 2100 bets.
[3] Keep high pair plus paired 10's if progressive is below 2175 bets.
The following draws should NOT be taken, since drawing 5 new
cards gives a greater expected gain.
1 0.340 4/straight (inside, no high cards) --> keep none
2 0.305 3/flush (no high cards) --> keep none
2 0.275 3/straight (no high cards) --> keep none
--------------------------------------------------------------------------
==================================
Section P: Poker
Q:P1 How is Texas Hold'em played?
A:P1 (Will Hyde)
TEXAS HOLD'EM RULES (From the Garden City, San Jose, Rulebook):
Each player is dealt two down cards (hole, or 'pocket' cards) as
their initial hand.
There is a round of betting after these cards have been
delivered.
Three board-cards are turned face up simultaneously (which is
called 'the flop') and another round of betting occurs.
The dealer then turns a fourth card face up on the board, and the
third round of betting follows. [the 'turn' card]
After a fifth card is turned face up on the board, the final
round of betting takes place. [the 'river' card]
The five face up board-cards are called community cards and a
player may use any combination of five cards to determine his
best hand.
Best five-card hand wins.
A player may use any combination of board cards or hole cards to
make a hand.
==================================
Section M: Miscellaneous
Q:M1 How is Baccarat played?
A:M1 (Steve Jacobs)
Baccarat is a card games that is usually dealt from a shoe that holds
6 or 8 decks of cards. Two hands are dealt by the house dealer, the
"bank" hand and the "player" hand. Before the hands are dealt, the
players can bet either on the bank hand or the player hand, or on a
tie. Winning bets are paid 1:1, but a 5% commission is charged on bank
bets. Tie bets are paid 8:1. Once a bet has been placed, there are no
opportunities for the player to make decisions -- both the bank hand and
the player hand are dealt according to fixed rules.
A game of baccarat is started by dealing two cards for the player hand
and two cards for the bank hand. The object of the game is to be dealt
the hand with the highest rank. The rank of a hand is determined by
totalling the ranks of the individual cards. Tens and face cards are
counted as zero, while all other cards are counted by the number of
"pips" on the card face. No baccarat hand can have a total greater
than nine. If a card is added that would give a total greater than
nine, the hand rank is adjusted by subtracting 10.
According to the rules of baccarat, the player will stand if the first
two cards total 6, 7, 8, or 9. An eight or a nine is a "natural", and
is an automatic winner if the other hand has a lower total. If both
hands are eights or both are nines, then a tie occurs and neither side
wins. If neither hand is a natural, then cards might be drawn before
the game ends. If the player hand totals 5 or less, then a third card
is drawn for the player hand and the player will stand regardless of
the total. The banker stands when holding 7, 8, or 9, and always draws
one card when holding 0, 1, or 2. For other banker totals, drawing is
determined by the rank of the player hand, according to the following
table:
Bank 0 1 2 3 4 5 6 7 8 9 <- player hand rank
--------------------------------------
9 s s s s s s s s s s
8 s s s s s s s s s s
7 s s s s s s s s s s
6 s s s s s s H H s s
5 s s s s H H H H s s
4 s s H H H H H H s s
3 H H H H H H H H s H
2 H H H H H H H H H H
1 H H H H H H H H H H
0 H H H H H H H H H H
When baccarat is dealt from 8 decks, the probability of a banker win
is 45.86%, the probability of a player win is 44.62%, and the probability
of a tie is 9.52%. The house edge on "player" bets is about 1.24%.
Winning "bank" bets are charged a 5% commission, resulting in a 1.06%
edge on these bets. The house edge on "tie" bets is about 4.9%.
Q:M2 How is Red Dog played?
A:M2 (Steve Jacobs)
"Red Dog" is also known as "Acey Duecey" or "between the sheets". It is
a card game that is usually dealt from a shoe containing four or five
decks, although single deck games can be found occasionally.
After the players bet, two cards are dealt face up on the table. If the
two cards are adjacent, it is a tie. If the two cards are not identical,
the player is allowed to place a "raise" bet, up to the size of the
original bet. If the third card drawn is _between_ the first two cards,
the player wins. If the first two cards are identical the player is not
allowed to raise, and if the third card matches the first two, the player
is payed 11:1. Payoffs are at even money unless the first two cards are
a pair or the "spread" is 3 or less.
Spread Payoff
----------------------------------
pair 11:1
0 (adjacent) push
1 5:1
2 4:1
3 2:1
4 - 11 1:1
The number of players at the table is totally irrelevent, since all players
win or lose simultaneously. The only strategy decision that the player
is allowed to make is whether or not to double the bet. With these payoffs,
the bet should be doubled only when the spread is 7 or greater.
The house edge for Red Dog is about 3%, and decreases slightly as more
decks are used.
Q:M3 Can the lottery be beat when the jackpot gets high enough?
A:M3 [under construction]
Q:M4 How is Pai Gow Poker played?
A:M4 (John F. Reeves)
Pai-gow poker is a banking poker game played in Las Vegas and some of the
California card clubs. The object of pai-gow poker is to make two poker
hands that beat the banker's hands. The player is dealt 7 cards that he
makes into a five card hand (high hand) and a two card hand (low hand).
The hands are played and ranked as traditional poker hands (with one
exception: A2345 is the second highest straight), and the 5 card hand
must be higher than the 2 card hand. If both hands are better than the
banker's hand, you win, if both lose, you lose, otherwise it's a push.
The banker wins absolute ties (i.e. K Q vs K Q).
The game is played with a 52 cards plus one joker. The joker can be used
as an Ace or to complete a flush or straight. The table layout has 7
spots one in front of the dealer and 6 for players, like this:
Dealer
7
1 6
2 5
3 4
Each player spot has spaces for a bet, low hand, high hand and sometimes
the house commission. The dealer deals 7 7-card hands in front of the
chip tray. The banker can be a player, but is usually the house. The
banker designates which hands go to which player by shaking a dice cup
with three dice; the banker's position is either 1, 8 or 15 and the hands
are passed out counterclockwise. So, if the dealer is the bank and the
dice total to 6, player 5 gets the first hand, player 6 gets the second,
the dealer gets the third and so on. The dice mumbo-jumbo appears to be
ritual stuff --- you don't need to worry about anything until you get
your hand.
The player puts the two card hand face down in the box closest to the
dealer, and the five card hand face down in back. Once everybody has set
their hand, the dealer turns over and sets the bank's hand. The dealer
goes counterclockwise around the table comparing the banks hand to the
players, and taking, paying, or knocking. There is a 5% commission
on winning bets that you can either put out next to your winning bet, or
the dealer will subtract from your payoff. The lowest minimum bet is $5,
seen at the Imperial Place and Four Queens.
In pai-gow poker, the only strategic decisions are how much to bet and
how to set your hand. The simple basic strategy for setting your hand is
to make the highest 2-card hand that is less than your five card hand.
If you can't figure out what to do, you can show your hand to the dealer
and they will tell you how the house would set it. Since pairs generally
win the 2-card hands, and two-pair wins the 5-card hands, the only
difficult decisions are when to split two pairs. The house rules at the
Four Queens were not to split low pairs (<= 6) and not to split pairs <=
10 if there was a Ace high two card hand. So the house would set
A 10 10 6 6 5 3 => A 5 / 10 10 6 6 3
K Q 10 10 6 6 3 => 6 6 / 10 10 K Q 3
A ``Pai-gow'' is a hand with no pairs, such as Q J / K 7 8 6 2.
Things get a little weird if a player wants to be the bank. To quote
from the IP house rules: ``The House Dealer or the player may be the
``BANKER.'' The Bank wagers against all players. The bank will alternate
between the house and the player (the House Dealer will at least take the
bank every other hand). The BANKER will be signified by a white plastic
marker. A Bank Player must either cover half or all wagers against
him/her. The House will co-bank at 50/50 only at the Bank Player's
request. The hand will be set according to house way and the table limit
will apply if the House acts as a co-banker. In order to bank, a player
must have played the previous hand against the House. The House will
wager a sum equal to that player's wager against the house the previous
hand. The player may request that a smaller amount be wagered. A Banker
must be bank at the same spot of the hand he previously played against the
house.'' Got that??
In the CA card clubs, all wagering is between players, so the option
to be the bank rotates among the active players. The rule differences
from the IP rules are that the Joker is wild, and the house commission
is a flat $1 per hand ($10 minimum bet).
Pai-gow poker is an easy game to play, and since each hand takes a while
to play (dealer has to shuffle for each game) and most hands push, you
can play on $20 at a $5 table for quite a while.
Q:M5 Is there a horse racing newsgroup?
A:M5 (John Wilkes)
Not another newsgroup, but there is a mailing list for discussion of horse
racing and handicapping. If you are interested in joining us, send a note
to derby-request@ekrl.com and be sure to include an Internet email address
(i.e., a "@" address.) Uucp "bang-style" addresses severely confuse the
local software that processes alias mail, so I cannnot accept them for the
list.
--
Steve Jacobs ({ihnp4,decvax}!utah-cs!jacobs, jacobs@cs.utah.edu)
Xref: bloom-picayune.mit.edu rec.games.board:23431 news.answers:4691
Newsgroups: rec.games.board,news.answers
Path: bloom-picayune.mit.edu!enterpoop.mit.edu!news.media.mit.edu!micro-heart-of-gold.mit.edu!xn.ll.mit.edu!ames!saimiri.primate.wisc.edu!zaphod.mps.ohio-state.edu!usc!sol.ctr.columbia.edu!usenet.ucs.indiana.edu!bigbang.astro.indiana.edu!ahabig
From: ahabig@bigbang.astro.indiana.edu
Subject: rec.games.board FAQ and intro
Message-ID: <BzEvGL.BpE@usenet.ucs.indiana.edu>
Followup-To: poster
Summary: useful information for readers of rec.games.board
Originator: ahabig@bigbang.astro.indiana.edu
Keywords: faq, intro
Sender: news@usenet.ucs.indiana.edu (USENET News System)
Nntp-Posting-Host: bigbang.astro.indiana.edu
Reply-To: ahabig@bigbang.astro.indiana.edu
Organization: Indiana University Astrophysics, Bloomington, IN
Date: Thu, 17 Dec 1992 16:07:32 GMT
Approved: news-answers-request@mit.edu
Expires: Fri, 1 Jan 1993 05:00:00 GMT
Lines: 382
Archive-name: games/board-games-faq
Last-modified: 1992/12/17
Version: 1.5
Revisions : v1.5 : Kill file examples changed to a more efficient format,
Ogre/GEV, MechWar, and EiA PBEM mailing lists added
Revisions : v1.4 : New Archive-name format for news.answers,
Rec.games.mecha split info added
Revisions : v1.3 : Rec.games.diplomacy split info added,
posting now every two weeks
Revisions : v1.2 : Rec.games.abstract split info added
Revisions : v1.1 : Changes to comply with news.answers standards
rec.games.board FAQ and introduction
------------------------------------
Welcome to the rec.games.board newsgroup! This is a group in which
board games of all sorts are discussed (with the exceptions of certain
popular games which have their own groups, see below). This is a group
with unusually large scope, given the huge number of different board
games. Games that have popped up in the past seem to come from a few
distinct groups : 1) "Parlor" games like scrabble, monopoly, and risk;
2) Military and Historic simulations of all kinds; and 3) games that
don't fit into any of the above categories, but which are often played
by the same folks as play #2.
There are several games which have their own dedicated discussion
forums. If you have a question or want to discuss these games, you'll
get a much better response from the specific forum than you will from
rec.games.board. Also, in general, cross-posting is a waste of
bandwidth - try to avoid it. Here's a listing of games with their own
home :
Games which have their own newsgroups :
-----------------------------------------------------------------------
Abstract games : rec.games.abstract
Backgammon : rec.games.backgammon
Battletech et al : rec.games.mecha
Chess : rec.games.chess
Cosmic Encounter : rec.games.board.ce
Diplomacy : rec.games.diplomacy
General game design : rec.games.design
Go : rec.games.go
Play-by-Mail games : rec.games.pbm
Role-Playing Games : rec.games.frp....
Trivia games : rec.games.trivia
Mailing lists (and where to write to be included) :
-----------------------------------------------------------------------
Advanced Squad Leader : asl-request@tpocc.gsfc.nasa.gov
Command Decision : cdmailer-request@godzilla.quotron.com
Conflict Simulation : LISTSERV@UALTAVM.BITNET *
Empires in Arms PBEM : eia-request@cc.swarthmore.edu
Harpoon (naval mins.) : cz-request@ficus.cs.ucla.edu
Mechwar : gt7805b@prism.gatech.edu **
Ogre/GEV : hcobb@fly2.berkeley.edu
Pre-gunpowder mins. : alr@hoqaa.att.com
Shogi : listserv@technion.bitnet ***
Star Fleet Battles : hcobb@fly2.berkeley.edu
* To subscribe, send mail with the subject line "sub CONSIM-L
YourAddress" to the listserv server.
** To suscribe, send a message with the subject MechWar-L containing
a body of SUB MechWar <your address>
*** To suscribe, send mail with the following body : SUB SHOGI-L yourname
Due to the fact that there are so many different games to talk about,
and few people are interested in every one of them, please keep a few
items of nettiquite in mind to make reading this group easier for all.
1) Put the name of the game in the "Subject :" line of your post. This
allows uninterested people to quickly skip over your posting to get to
the ones they want, and the interested parties to easily find your
post. Included below are quick introductions to kill files and
threaded news readers, the use of which can make your usenet life much
easier.
Here's a list of some common abbreviations for games to use in your
subject lines :
A&A = Axis and Allies
A3R = Advanced Third Reich
ASL = Advanced Squad Leader
BTECH = Battle Tech
CE = Cosmic Encounter
EiA = Empires in Arms
SFB = Star Fleet Battles
WH40K = Warhammer 40,000
WiF = World in Flames
So, for example, a Battle Tech post would have a subject line like
"Subject: BTECH: Large Toddling Robots are good for us?"
2) Make use of the "Distribution: " line with your posts.
Announcements of conventions, games for sale, opponents wanted, or
questions about directions to gaming stores are of only limited use to
people outside of a certain geographical area. The distribution line
prevents, for instance, an announcement of "CAPCON XIX, a gaming
convention at Ohio State University" from tantalizing those in Sweden
who couldn't possibly attend. See below for a quick description of how
to use this feature.
3) If you make a dumb mistake in a posting, accidentally cross post it,
or accidentally post two copies, cancel the bad/extraneous ones. Do
this by hitting "C" while reading your own post (in rn/trn - other news
programs have different commands - read your manuals).
FAQ's :
-----------------------------------------------------------------------
There are too many games of really wide variety discussed here to try to
answer FAQ's about specific games in this document. Some games (notably
SFB and Diplomacy) have their own regularly posted FAQ's. Just spout
out your questions, and they'll get answered!
Following are instructions on how to use some usenet tools to make
reading this group easier. They are moderately long, but are separated
by "------" 's, so use the "g------" command to skip to the next section
if you like. The topics are :
The "Distribution: " line
Threaded News Readers
Killfiles
How to use the "Distribution :" feature
-----------------------------------------------------------------------
From: spaf@cs.purdue.EDU (Gene Spafford)
Newsgroups: news.announce.newusers,news.answers
Subject: Answers to Frequently Asked Questions
16. How do I use the "Distribution" feature?
When your posting software (e.g., Pnews or postnews) prompts you
for a distribution, it's asking how widely distributed you want
your article. The set of possible replies is different,
depending on where you are, but at Bell Labs in Murray Hill, New
Jersey, possibilities include (for example):
local local to this machine
mh Bell Labs, Murray Hill Branch
nj all sites in New Jersey
btl All Bell Labs machines
att All AT&T machines
usa Everywhere in the USA
na Everywhere in North America
world Everywhere on USENET in the world
Many of the posting programs will provide a list of
distributions, if your site admin has kept the files up-to-date.
If you hit return, you'll get the default, which is usually
"world.". This default is often not appropriate -- PLEASE take a
moment to think about how far away people are likely to be
interested in what you have to say. Used car ads, housing wanted
ads, and things for sale other than specialized equipment like
computers certainly shouldn't be distributed to Europe and Korea,
or even to the next state.
It is generally not possible to post an article to a distribution
that your own machine does not receive. For instance, if you
live in Indiana, you can't post an article for distribution only
in New Jersey or Germany unless your site happens to exchange
those particular distributions with another site. Try mailing
the article to someone in the appropriate area and asking them to
post it for you.
If you cannot determine what distributions are valid for your
site, ask someone locally rather than posting a query to the
whole network!
Threaded News Readers
-----------------------------------------------------------------------
Threaded news readers are news readers which track down all articles
that are part of the same discussion, making it easier to a) follow the
logical flow of conversation; and b) kill a whole topic ("thread") which
does not interest you. Try to use and understand one, it makes life
much easier! An example of this kind of software is "trn" - see your
man pages for more info. Anyone who wants to write a blurb for this
space describing these suckers please do so - I (the FAQ maintainer)
don't have time at the moment.
How to use a Killfile
-----------------------------------------------------------------------
From: phillips@syrinx.umd.edu (Leanne Phillips)
Subject: rn KILL file FAQ
Rn and trn, and other varieties of rn, have a very useful feature called
the KILL file, which allows you to kill (skip over) articles that you
don't want to see. There is some support for killfiles in xrn, but the
support is limited; nothing in here is guaranteed to work for xrn. See
the xrn man page.
KILL files come in two forms:
Global: In your News directory, you will have the file KILL.
Local: In your News directory, the killfile for group foo.bar
will be foo/bar/KILL.
The difference between the two is that there can be one killfile for
each group (the local killfile), and that killfile affects only the
particular newsgroup (foo/bar/KILL affects only foo.bar; baz/quex/KILL
affects only baz.quex, etc). The global killfile affects all
newsgroups. (There's a way to change the default names of the killfiles,
but it's more complicated than I want to get into here. See the rn(1)
man page.)
Killfiles allow you to kill articles based on a number of criteria: a
subject line, a general subject, articles from one poster, articles from
one site, articles cross-posted from any other group, or from one other
group in particular, and articles that are follow-ups to anything at all
(that is, anything with the Re: in the subject line). You can also kill
articles with a particular string anywhere in the article.
This article assumes you know how to use an editor and that you have
created the directories for any local killfiles you may need. Remember
that the name of the file is KILL, not kill or Kill; caps are important.
The general style for building a kill line is:
/pattern/modifiers:command
Now, that is obviously not useful to know without understanding it. The
modifiers and commands are all explained in the rn man page, but here are
some useful ones:
Modifiers:
a: all, look through the entire article for the pattern
h: look through the header of the article for the pattern
Commands:
m mark as unread
j mark as read
= show subject line
If no modifier appears before the colon, only the subject line of the
article is searched. More than one command can be performed by using
the style: